Kogitsune Powers Opt-In
Sixth sense - Kogitsune have a sense of the hidden nature of the world. They can, for example, sense when they are in the presence of ghosts. This also expresses in the form of a heightened sense of intuition.
Most in game effects have to do with him sensing whether someone is approaching or not and will have minimal impact on characters.
Family sense - Kogitsune have the ability to connect with people they are close to. This happens naturally and allows them to track where that loved one is and get a sense for when they are in danger. That sense can be felt even when there is a great distance separating the two and sometimes comes in the forms of prophetic dreams rather than just a feeling.
This won't come into effect until he's basically 'adopted' someone as a close friend or family. This is definitely something I'll bring up before starting to play with it.
Dreamwalking - Kogitsune have the ability to dreamwalk. This allows them to impart information from great distances. The recipient feels as if they're having an actual conversation and retain all memory of the dream when they wake.
This is probably the most relevant in terms of the game, although mostly it will involve threading it out with another person, since the other person usually acts like themselves in the dream. If there's anything you want to 'slip' when he's not specifically dream-talking to someone, let me know.
Rune magic - Kogitsune have the ability to create runes and impart them with magic. Note: Since Jeremy knows nothing of his heritage, these runes come instinctively. He doesn't know what they do, but he feels compelled to draw them as wards for his friends and family.
These are mostly used as wards against people trying to harm him and his. They aren't infallible, but if you want them used against you in whole or in part, let me know and we'll work something out.
Most in game effects have to do with him sensing whether someone is approaching or not and will have minimal impact on characters.
Family sense - Kogitsune have the ability to connect with people they are close to. This happens naturally and allows them to track where that loved one is and get a sense for when they are in danger. That sense can be felt even when there is a great distance separating the two and sometimes comes in the forms of prophetic dreams rather than just a feeling.
This won't come into effect until he's basically 'adopted' someone as a close friend or family. This is definitely something I'll bring up before starting to play with it.
Dreamwalking - Kogitsune have the ability to dreamwalk. This allows them to impart information from great distances. The recipient feels as if they're having an actual conversation and retain all memory of the dream when they wake.
This is probably the most relevant in terms of the game, although mostly it will involve threading it out with another person, since the other person usually acts like themselves in the dream. If there's anything you want to 'slip' when he's not specifically dream-talking to someone, let me know.
Rune magic - Kogitsune have the ability to create runes and impart them with magic. Note: Since Jeremy knows nothing of his heritage, these runes come instinctively. He doesn't know what they do, but he feels compelled to draw them as wards for his friends and family.
These are mostly used as wards against people trying to harm him and his. They aren't infallible, but if you want them used against you in whole or in part, let me know and we'll work something out.
